returned non-menu to default style (ie.A general walk-through of making animations w/ vx ace. 2 post (s) Complex animations with vx ace. added simple battle row compatiblity (thanks to GethN7) This will help you make a song that can continue to a new part within that song, without any complex scripting knowledge required.added options for upper and lower information on columns.If it doesn't match up, it just won't appear. actor.face_name is the filename of the faceset for the actor, actor.face_index is the index of the faceset.Įxample: If using the default Eric, the filename for his face is actor4 and is the first face, so the portrait's filename is actor4-0. In regards to background portrait, have a portrait size picture (about 272x288) of the actor in " Graphics/Portraits/" (can now be changed in BM-Base) with the format can show particles floating through menu screens (image found in Graphics/System).large portrait for actor if available (image found in Graphics/Portraits) (can be removed as of version 1.03) see faq for help.change input button for calling the menu.animated actor graphics in menu screen (can be removed as of version 1.03). ![]() location window on main menu screen (can be removed as of version 1.04).gold window includes variables, time, steps, etc (Idea from Yanfly Scene Menu ReDux) (new styles as of version 1.13).always show all members on the skills and items screens.column-based actor status on main menu screen (Idea from Galv's), can be returned to row-based actor status if desired (as of version 1.18).adds custom music to the menu screens (Idea from Tsukihime).
0 Comments
Leave a Reply. |